First Code Tinker (Age 6-8)

The First Code Tinker program instills the concept that technology is a creator’s tool to the young curious minds. By using fun and educational technology kits, including Scratch, LittleBits, Makey Makey, and Dash etc, First Code Tinker moves students beyond mobile and computer gaming, and gets them hands-on experience in programming and hardwares.

Modular Classes

Designed for young curious minds, this modular course is project-based and hands-on, giving them a first try on programming.

Cutting Edge Technologies

The teaching tools we use are cutting edge, including latest funded Kickstarter projects, and often shipped directly from Silicon Valley and New York.

Visual, Tangible and STEM

Each class we offer a tangible product for students to take home. We believe coding is a means to create with technology; that’s why having an end product is of utmost importance.


  • First Code Tinker Program runs from Fall (Sep-Dec), Winter (Jan-Mar), and Spring (Mar-Jun)
  • 10-14 weekly classes per term, each class is 1.5 hours long
  • Class size up to 8 students
  • Exclusive invite to special one-off workshops
  • Individual feedback from instructor upon request
  • End of term one-on-one parent teacher conference upon request
Tinker 2
Tinker imac

Program Dates


10-14 classes per term

1 class per week

90 minutes per class

*Requires at least 4 students to form a class



What to Bring

A creative mindset and sometimes iPad :)

"Coding and STEM classes at First Code have really helped to unleash my son’s creativity and desire to learn more. The children work on projects each week that become progressively harder that provide a chance to consolidate their knowledge. Parents are provided with a weekly detailed update on what the children have done in classes. My son is very much looking forward to the new term ahead! Thank you!"

Parent of Joshua, P.3 student at Bradbury School
First Code Tinker (AT102 in Winter Term '16)

Core Program Roadmap

Level 1

In Level 1, students learn basics of commands for robots, design and simple programming. We start with logical thinking to move robots systematically, then moving on to spatial and geometric design, and finally program stories using sequences, loops, conditionals.

Featured Courses: ScratchJr, Robotics, Hopscotch, 3D Printing

Level 2

Designed for young imaginative minds, students learn key computer science concepts in Tinker Level 2 such as sequences, loops, conditionals and abstraction by building their own projects of animated stories and multimedia games.

Featured Courses: Scratch

Level 3

Tinker Level 3 shows students that computer coding can command physical objects. By applying important computer science concepts including loops and conditionals, students create code to command the robots to follow lines, kick balls and push objects.

Featured Courses: mBot, Arduino, Hardware